games, has jokingly apologized for introducing the much-mocked tower climbing mechanic to video games.Talking at EGLX in Toronto, Désilet answered a question that asked if he was happy with being known as the “Assassin’s Creed guy”.
“A little bit! If you’re going to spend years on something I hope that happens,” he answered, reports Destructoid. “Breath of the Wild, wow! That was a game where you could do anything, once you finished the first half hour or so. Now, you’re going to just climb towers and unfog the rest of the map. Sorry – it’s my fault!”
Check out how wild Assassin’s Creed has got in the Fate of Atlantis DLC for Odyssey.
The original Assassin’s Creed, of course, introduced the idea of climbing tall points of interest on the map in order to ‘synchronize’ and reveal more segments of the world. Since its implementation in the first Assassin’s Creed game, Ubisoft has gone on to use the mechanic in other series such as Watch Dogs and Far Cry. It has also been adopted by other studios, such as Monolith in the Shadow of Mordor games, and Nintendo with Zelda: Breath of the Wild.
While clearly other developers see value in the tower climbing mechanic, many players and critics have mocked it, especially as the system began to feel more rote and overused as time has progressed. Some developers have provided innovation to the mechanic, though: in Breath of the Wild, many of Hyrule’s towers act as puzzles and are not as simple to scale as Assassin’s Creed’s buildings.
Every IGN Assassin’s Creed Review
In regards to innovations in Assassin’s Creed, Ubisoft now provides a Discovery Tour in AC: Odyssey, which helps teach the real history behind its Ancient Greek setting. The game also supports player-made quests, although abuse of this tool earlier in the year has resulted in certain quests being banned.
Matt Purslow is IGN’s UK News and Entertainment Editor. You can follow him on Twitter.